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Adobe Illustrator
This
is an incredibly mysterious program. I can't figure out why it is so
popular. Adobe seems to delight in hiding how it's supposed to work. The
most obvious things, like chopping up a line (or "path"), seems to
require a degree from MIT or the intuitive skills of a genius. But
enough of my ranting. Illustrator makes "vector" drawings, which are
compact and scalable, which is what you want to be working with in your
animation software. Bitmaps get fuzzy if you blow them. Vector lines
stay smooth and can be made increasingly smoother to make the file size
even more compact. You can avoid Scanning, Photoshop, and Streamline
altogether if you like what you get by drawing directly into
Illustrator. Some artists import a scanned drawing into Illustrator as a
bitmap and use it as a guide (in its own layer) for hand-tracing
directly in Illustrator.
Goal: Create a puppet -- a head or figure broken into parts
that can be moved independently. > Paste the drawing
into the center of a new document. Magnify (CTL-+) to a workable
size. > Reduce number of points to keep animation
efficient. Select all paths (CTL-A). Object > Path > Simplify... Curve
Precision = 97%. This will remove a lot of points but still keep your
basic shape. You can experiment with the precision % to get a look you
like. > Color. If you want to add color fills, keep
everything selected -- Filter > Colors > Convert to RGB >
Original. To be on the safe side, rename the drawing layer to
Original and copy it (drag to Layer icon). Lock and turn off
visibility of Original. > Puppet parts.
> Rename Original Copy to something like Lucy
Still (your character's name) > Create a new layer
("target layer") > Select part to be animated. Be sure you
have gotten both inner and outer paths. Move the tiny color square
in the Lucy Still layer to the target layer > Label
and lock the new layer. Good labeling of each layer will help you be
more efficient later in the process. > Repeat this for each
body part you want to animate. Faces: eyeballs on 1 layer; each
eyebrow separately; lips/mouth, 1 or 2 layers. Closed eyes or
different mouth shapes should be added here -- either directly drawn
in or imported. Bodies: full animation needs separation at each
joint -- hands, forearms, upper arms, feet, calves, thighs, head,
neck, chest, hips.
> Color fill.
> Chose desired color with eyedropper tool > For
closed paths, select path and Fill > For open paths, use
Pencil Tool to draw a fill shape with no Stroke color. To make sure
it doesn't obscure your outline, Object > Arrange > Send to Back
Your puppet is now ready to be imported into Adobe After Effects...
a tutorial for another day.
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